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Thursday, April 29, 2010

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Tips On Effective Tooth Brushing

Wednesday, April 28, 2010

Tooth BrushingIt is possible to avoid a great number of dental problems if you take a good care about your mouth and teeth. Correct brushing is the most important method of oral hygiene which helps to keep your gums and teeth healthy. The procedure of tooth brushing includes a sequence of very easy stages, but, to begin with, there are a number of related tips for effective brushing that everyone must know.
General tips for brushing your teeth:
  • Brush your teeth at least twice a day: in the morning after breakfast and in the evening before going to bed.
  • Get a toothbrush with synthetic bristles of proper size. Too large toothbrushes can be harmful for your teeth and gums, so it is better to choose a smaller toothbrush.
  • Do not use a hard-bristled toothbrush because it can damage your gums.
  • Brush your teeth minimum two-three minutes per session.
  • Do not make too vigorous movements of the brush when brushing your teeth.
  • End your brushing session with cleaning your toothbrush and placing it to a safe place.
  • Change your toothbrush every three months.
  • Consider using electric toothbrushes because they are more effective than manual ones.
There are several approaches and methods of tooth brushing, which are different from each other with the types of the motions of your brush (scraping, sweeping, circular motions, etc.), the sequence of the motions or the order of brushing the surfaces of your teeth. If you want to maintain a proper level of oral hygiene, it can be useful to consult your dental doctor for some practical advice about the most effective tooth brushing technique.
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The Role of Fluoride Products in Effective Dental Care


Fluoride ProductsWe all heard about positive effects of fluoride on our dental health and strength of our teeth. Fluoride can be found in the food we eat, in the water we drink and even in the air we breathe. We receive fluoride mainly from tea, nuts, green vegetables and sea products. The majority of the toothpastes and mouth rinses we use also contain this helpful mineral element. Along with calcium and phosphorus, fluoride boosts strength and durability of our teeth, as well as ensures normal development of our bones and growth of our hair and nails.
The importance of fluoride for preventing tooth decay was discovered about 50 years ago. Modern dental professionals classify two types of fluorides we receive from the environment. Topical fluorides are the ones we receive when using fluoride products (fluoridated toothpastes, rinses and gels) by placing them onto the surfaces of our teeth. Particles of fluoride enter the crystals of tooth enamel, make it stronger and protect from possible decay and damage. Systemic fluorides are the ones that we receive with food and water. They are collected in the development layer of our tooth enamel and play important role in formation and restoration of our teeth.
The main positive effect of fluoride is increasing durability of tooth enamel and making the enamel less sensitive to the influence of sugar, acids and other “dental enemies” we consume with the food. Fluoride slows down formation and growth of plague and dental calculus. Finally, fluoride is an important element for formation of healthy tooth enamel, that is why fluoride treatment is frequently recommended to young children. Such treatment involves applying fluoride gels or other fluoride products to the teeth of your child for several minutes (preferably, under the supervision of a dental professional). Also, using special fluoride supplements and vitamins is another type of fluoride treatment.
Water FluoridationAs we receive major amounts of necessary fluoride from the water we drink, proper level of water fluoridation is one of the key points for effective tooth decay prevention. That is why the water in our water supply systems is regularly fluoridated, especially in those areas where natural level of water fluoridation is not enough. Optimal level of water fluoridation varies from 0.7 to 1.2 parts per million (depending on climatic conditions of the area). For the people who can not enjoy the benefits of fluoridated water, using home care fluoride products can be a great solution.
At the same time, it is necessary to remember that overexposure to fluoride can cause fluorosis (or teeth discoloration) and fluoride toxicity, which is usually accompanied with nausea, vomiting, pains in abdomen, thirst and other warning signs. Learn the level of water fluoridation in your local water system and adjust your diet to satisfy your daily needs of this mineral. If you have lower content of fluoride in your water, you need to enrich your diet with the products containing this useful mineral, as well as to use fluoridated toothpastes and mouth washes in order to make your teeth stronger and protect them from decay.
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2 - Blogging: Let's Brainstorm for Content

Wednesday, April 14, 2010

Copyright 2006 Chonticha Marijne

In "1 - Blogging: Let's Get You Started" we ended with the subject of content. Fresh topics are important to keep your blog readership interested, and now we're going to discuss just how you can do that.

What are you going to write about? It should be a topic that you're passionate about or are at the very least interested in. If you've chosen blogging as your new career, then you don't want to torture yourself by writing about something that you have zero interest in, otherwise you might as well return to that mundane job you just quit!

Feelings and emotions show through your writing, so your readers will notice any indifference you may have toward a certain topic that you find boring. Don't forget the advice about writing with a personality. Forced writing will not establish you in the world of blogging at all.

Once you've chosen your main theme -- or if it has chosen you, then that's even better -- start posting to your blog and try to get into the habit of doing that at least once every day. It doesn't always need to be a long post; it could be a comment on something you read in the newspaper today or a segment that you saw on the breakfast news program on TV. Think of yourself as a gigantic container ship, that needs a lot of effort to get moving. At first, you'll budge just a foot or two and later you'll trudge slowly on until you're at full speed. Before you know it, it'll take a lot of effort to stop you!

Nevertheless, regardless of how well you know your topic, you're going to run out of fresh input at some point, so let's look at some content brainstorm ideas.

1) Check out what other bloggers have to say on the current state of affairs in your field of discussion. You can find related blogs by visiting http://blogsearch.google.com/  or http://www.technorati.com. You'll learn from other blogs and you can also comment on what others have to say on your own blog!

2) Once you’ve established contact with other bloggers, you’ll have almost inexhaustible input to keep you going for a while, so there won't be an acute need to search for content to write about. Should you still be stuck, then you can search for news articles related to your niche in you local newspaper or online.

3) By joining a few forums related to your niche -- just choose the ones that are the most focused on your particular area -- you can engage in conversations with others who share your interests. This is a great way to build up a Q&A bank and interesting discussion topics to write about. An added bonus is that your forum posts will quite handily generate traffic for your blog and, hopefully, profits.

Try to maintain your daily posting habit. The major search engines love fresh content and they are more likely to spider your blog frequently, which will also result in getting you extra traffic.

The subject of traffic will be discussed in a future article, so don't worry about that right now. Just keep writing and posting and building up that momentum -- you'll be an established blogger before you know it!
READ MORE - 2 - Blogging: Let's Brainstorm for Content

ALL LAPTOP POWER

Tuesday, April 13, 2010







We are glad to welcome you on our official site laptopparts360.com. Here you are sure to find the big choice of laptops accessories and parts. We offer a wide range of high-standard AC/Auto/Air adapters; Laptop Batteries; CDRW, DVD, DWDRW, Floppy, CD-Rom Drives, Hard and Zip Drives; Port Replicators and various Accessories. Our high-quality production is manufactured by well-known brands: Dell, Compaq/HP, Toshiba, IBM/Lenovo, Apple, Sony, Acer, Gateway, Panasonic and more...
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ALL LAPTOP POWER

Monday, April 12, 2010







We are glad to welcome you on our official site laptopparts360.com. Here you are sure to find the big choice of laptops accessories and parts. We offer a wide range of high-standard AC/Auto/Air adapters; Laptop Batteries; CDRW, DVD, DWDRW, Floppy, CD-Rom Drives, Hard and Zip Drives; Port Replicators and various Accessories. Our high-quality production is manufactured by well-known brands: Dell, Compaq/HP, Toshiba, IBM/Lenovo, Apple, Sony, Acer, Gateway, Panasonic and more...
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FOTO SYUR ARTIS INDO

Sunday, April 11, 2010


Foto JULIA PERES di 'Kampanye Seksi' Pacitan


Topless photos Julia Perez (Jupe) in a version of the image campaign for the elections Pacitan Jupe is indeed recognized himself.However Jupe assert never made an image for such a campaign. According to a photo of himself engineered because it added another picture.Actors 'Ghost Herbal Wear' it said, photos of her that just wound red cloth...
[ReadMore] - Foto JULIA PERES di 'Kampanye Seksi' Pacitan


Putus dari Rini, Anji Gandeng Sheila Marcia


Anji 'Drive' is now a single man. He is free to determine who the woman who deserved to be at his side. Disconnect from Rini, Anji immediately took Sheila Marcia in public.Not as a lover, but Anji and Sheila plan to work together. Star Movies 'Ghost Train of Manggarai' was intended to become a model of video clips of new single Drive."I...
[ReadMore] - Putus dari Rini, Anji Gandeng Sheila Marcia


Tiki Barber Leaves Pregnant Wife for NBC Intern


Tiki Barber Leaves Pregnant Wife for NBC InternEx-Giants Tiki Barber superstar emptied his eight-months-pregnant wife Ginny for former internees NBC Traci Lynn Johnson, according to the sources who were in New York Post Wednesday quoted. The Football Star-drehenNBC today Zeigenkorrespondent left his wife of 11 years for the 23-year-old blonde...
[ReadMore] - Tiki Barber Leaves Pregnant Wife for NBC Intern

Saturday, April 3, 2010



Why Americans Have to Fear Adam Carolla


Can now be revealed. There are, in fact, a panel of death associated with the new legislation on health care reform and is directed by, well, death itself under the guise of Adam Carolla). He 's been in "Family Guy" for some time (actually being responsible for the slaughter rule MacDonald) and have been waiting patiently until the passage...
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Foto celana dalam VJ CATHY SHARON



Foto Bra Dan Celana Dalam Vj Cathy SharonSexual awakening picture when Cathy Sharon wearing a sexy swimsuit and circulated widely on the Internet. But for this present circulation of the pictures was not a serious problem for their articles on Cathy 's it's safe; s not the original photo. "Just look at that picture. It 's not lingerie but...
[ReadMore] - Foto celana dalam VJ CATHY SHARON
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Video Game Consoles (1977)

Friday, April 9, 2010

Atari Video Pinball

Atari Video Pinball
Released in 1977
In 1977, Video Pinball appeared as another Atari coin-op to stand-alone home console translation by bringing the game Breakout to home players. Offered first in the late 1970's Atari "first edition release" standard wood grain (also to be used on the Atari 2600) and then a second edition white molded plastic model. Bumper controllers on the sides or a dial on the front were used to control the games depending on the game selected. There were three game types - Pinball, Basketball, and Breakout.

Interestingly enough, Atari did follow up with an actual Video Pinball coin-op, two years after the release of their home console. It was a unique hybrid between video game and pinball technology that still has not been duplicated to this day. While some before and after tried using the video game part as a game within the game or simply to display unique animations (such as Baby Pacman, or the more recent Star Wars pinball hologram effect model), this was the first to actually use both technologies as an integral part of the game play.



Atari Stunt Cycle

Atari Stunt Cycle
Released in 1977
All the thrills and chills of real stunt motorcycle riding right in your home living room, so much fun Evil Knievel must have had one! (Well... maybe). Stunt Cycle originally was an Atari arcade coin-op, then made into a stand-alone console shown here.

The original coin-op had been released in 1975 to take advantage of the then popular motorcycle stunt man Evel Knievel. Originally a motorcycle salesman who began doing stunts to draw attention to his store, by the early 70's he was a household name. Atari's coin-op attempted to capture the feel and fun of the stunt jumping Evel Knievel was famous for, and was a mild success.

Stunt Cycle gave the player a first person feel of riding a motorcycle, even though the image on the screen wasn't first person. You could jump cars and buses, if you played with the controls just right you could jump right off the screen, lots of fun!



Atari VCS 2600

Atari VCS 2600
Released in 1977
The Atari 2600, released in 1977, is the first successful video game console to use plug-in cartridges instead of having one or more games built in. It was originally known as the Atari VCS, for Video Computer System, and the name "Atari 2600" (taken from the unit's Atari part number, CX2600) was first used in 1982, after the release of the more advanced Atari 5200.

The initial price was $199 with a library of 9 titles. In a play to compete directly with the Channel F, Atari named the machine the Video Computer System (or VCS for short), as the Channel F was at that point known as the VES, for Video Entertainment System. When Fairchild learned of Atari's naming they quickly changed the name of their system to become the Channel F.

Atari expanded the 2600 family with two other compatible consoles. The Atari 2700, a wireless version of the console was never released due to design flaws. The Sleek Atari 2800 released to the Japanese market in 1983 suffered from competition from the newly-released Nintendo Famicom.



Coleco Telstar Combat

Coleco Telstar Combat
Released in 1977
The Coleco Telstar Combat! game was released in 1977 as a post-Pong dedicated video game console. Unlike Coleco's earlier home Pong clones based on the General Instrument AY-3-8500 chip, it used a AY-3-8700 chip. The console was a modest success but due to having too many similar dedicated console products, Coleco nearly went bankrupt in 1980.

Telstar Combat was one of Coleco's attempts to break away from the Pong-clone video game rut. It's certainly unique, no other company manufactured a dedicated console with such elaborate controls. The console plays four variations of a tank battle game, very similar to the Atari 2600 Combat game cartridge.



Coleco Telstar Alpha

Coleco Telstar Alpha
Released in 1977
Coleco cashed in on the Pong craze in a big way. They managed to grab a huge share of the early home video game market partly through good marketing (their original Telstar console was half the price of Atari's Pong) and partly through good luck (Coleco was the only company that got their full shipment of the popular microchip that everyone used to manufacture their home Pong systems in late 1976).

The Telstar Alpha (model 6030) was released in 1977. It is a classic from Coleco, and uses the AY-3-8500 game chip. The system plays 4 games in three difficulty levels. It is the successor of the three older models (Telstar, Telstar Classic and Telstar Ranger), and only differs by its case and fourth game (JAI-ALAI, also known as SQUASH).

Like the first Telstar, this system was sold in large quantities as it was cheap. It was also released in Europe as the "Telstar Alpha Europa".



Magnavox Odyssey 2000

Magnavox Odyssey 2000
Released in 1977
While not the first electronic game, the earliest form of an electronic ping-pong game dates back as a game played on an oscilloscope, by William A. Higinbotham at the Brookhaven National Laboratory in 1958. His game was titled Tennis for Two.

In 1977, the Magnavox Odyssey line of PONG games represents the cutting edge of dedicated console technology. The Odyssey 2000, 3000 and 4000 were arguably the most advanced dedicated PONG console systems of the 1970's.



Magnavox Odyssey 3000

Magnavox Odyssey 3000
Released in 1977
The Magnavox Odyssey 3000 is another example of the Odyssey line for 1977. It is similar to the 2000 offering the same games in a newly styled, more modern case. The Odyssey 3000 also featured detachable controllers which allowed more freedom when playing. This was not a feature on the Odyssey 2000 model.

Magnavox lead the PONG craze with its Odyssey line of consoles. In three years, the technology had completely changed the PONG universe.



Magnavox Odyssey 4000

Magnavox Odyssey 4000
Released in 1977
The Odyssey 4000 was the last PONG system released by Magnavox. The Odyssey 4000 featured 8 exciting games in full color. The console also featured real joysticks like those offered on other console models.

After the Odyssey 4000, Magnavox goes on to release a completely different system known as the Odyssey 2, also known as Videopac in Europe. This system was designed to compete with Atari and Colecovision cartridge based game consoles.
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Video Game Consoles (1978-1980)

Thursday, April 8, 2010

Coleco Telstar Colortron

Coleco Telstar Colortron
Released in 1978
The Telstar Colortron was released in 1978. It is one of the only systems based around the AY-3-8510 game chip, a derivation of the AY-3-8500. The system offers 4 games instead of 6, but the picture is in color, which is much better. Sound is not unpleasant like on most of the other systems, since it comes from a little piezo beeper which produces a very discrete sound.

The game selection is done using a push-button rather than a switch (easier to use and more robust). Curiously, the system requires two 9V batteries: one for the "video" (the games), and one for the "sound" (maybe the internal circuitry of the piezo beeper).



Coleco Telstar Arcade

Coleco Telstar Arcade
Released in 1978
The Telstar Arcade is maybe one of the most interesting systems made by Coleco, and also the most advanced PONG system released in America, although it played non-PONG games. Made in a triangular case, the system could play three types of games, each being played on one of the three sides of the case. Obviously, the first side allowed playing PONG games (TENNIS and the like), and the second side allowed playing target shooting games. Nothing very different from most other systems, except the gun storage. The third face was the most interesting: it allowed playing car racing games. Very few systems offering that type of games were released at this time, and the games were only played using rotary controllers or some sort of joysticks.

Coleco used a very uncommon cartridge format: a silver triangular case which connects horizontally on the top of the console. Nothing in common with the other black cartridges with plug vertically. Coleco released only four cartridges. The first one was sold with the system and the others were available separately for the price of $25. Two flyers came with the system to order cartridges #2 and #3.



Bally Professional Arcade

Bally Professional Arcade
Released in 1978
Released in 1978, the Bally Professional Arcade was video game maker Bally's only entry in to the home console market, complete with typical late 1970's wood grain. The little console from the 70's that just wouldn't die, it enjoyed several rebirths similar to the Fairchild VES Channel F and significant home brew/user following.

In 1972, Bally missed an early entry in to video games, by telling one Mr. Nolan Bushnell they were not interested in his Pong video game. With Pong starting the video game arcade revolution, by 1975 Bally decided to create a video game division called Midway (referred to as Bally/Midway) for the purpose of entering this market.

It was decided to base the new console around the Zilog Z-80 microprocessor. A processor making it's way in to arcade games and fast becoming the processor of choice in the still developing microcomputer movement. The graphics system was to have an advanced display system known as bit mapped graphics. In bit mapped graphics, each pixel of the screen is mapped to a corresponding memory location.



Magnavox Odyssey²

Magnavox Odyssey²
Released in 1978
In 1978 Magnavox came out with their second major system, the Odyssey², which was totally different than the various Odyssey PONG systems. It was a computer with BASIC programming, but many people regarded it as a home video game console. It came with two controllers, RF switch with TV box, power supply, and the Speedway, Spinout and Cryptologic game cartridge.

The Odyssey² was the first home video game console to introduce what was to become the standard joystick design of the 1970s and 80s: a moderately sized black joystick unit, held in the left hand, with an eight-direction stick that was manipulated with the right hand. In the upper corner of the joystick was a single 'Action' button.

The area that the Odyssey² may well be best remembered for was its pioneering fusion of board and video games: The Master Strategy Series. The first game released was the instant classic Quest for the Rings!, with game play somewhat similar to Dungeons & Dragons, and a story line reminiscent of J. R. R. Tolkien's The Lord of the Rings.



Coleco Telstar Gemini

Coleco Telstar Gemini
Released in 1978
1978 saw the release of the Coleco Telstar Gemini, which was totally different from any other Telstar pong system preceding it. Looking like a common pong, it doesn't play the common pong games. This unique system offered 2 shooting games along with 4 pinball games.

This console featured 2 flipper buttons on either side which simulated playing a real pinball machine. There is also a big red button on top which was used to launch the ball in to the play field. The button simulated the real thing, a short tap will shoot the ball out slowly and a long press will shoot the ball out faster.

There were actually two completely different Coleco Gemini systems. The Telstar Gemini shown here is the older and rarer machine. The other is an Atari 2600 clone by Coleco called Gemini. Coleco probably did this to hide it from Atari's lawyer armada. This worked for a while, but soon after the launch of the console Atari unsuccessfully sued Coleco for braking copyright laws.



 Zircon Channel F system II

Zircon Channel F System II
Released in 1979
In 1979, a company by the name of Zircon bought all the rights to the Channel F. What they had planned to do with them was not clear until when they released Fairchild's scaled-down model as the $99 Channel F System II. Zircon also licensed it overseas, where it appeared as the Saba Video Play in Germany, the Luxor Video Entertainment System in Sweden, and the Grandstand in Great Britain. The System II model played sounds through the TV set, rather than generating them through an internal speaker (that's right: sounds in the System I model came from the unit itself). Channel F System II also had removable controllers.

By 1978, Fairchild had released 23 games the Channel F, with Zircon chipping in four new titles a couple years later. The games run from single to multi game cartridges, and various options for the games are selected by the 4 main buttons on the front of the console. Probably the weirdest feature of the machine is that the games are started by first turning on the console, then inserting the cartridge, and hitting the reset button.



Atari 400

Atari 400
Released in 1979
The Atari 400 was announced in December 1978, but didn't actually start shipping until late in 1979. Designed primarily as a computer for children, the Atari 400 has an "advanced child-proof design featuring pressure-sensitive, wipe-clean keyboard". It featured a single cartridge port under the front cover.

The Atari 400 boots-up into "Notepad", the only built-in program. Any other programs will have to run from cassette or cartridge - this includes BASIC, or any other programming language. Game cartridges can be inserted into the cartridge slot in front, starting instantly with no fuss. Many games were clones of actual video arcade hits, others were original or copies of other popular (or not) computer games of the 80's.



Mattel Intellivision

Mattel Intellivision
Released in 1980
After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980. Armed with twelve games, better graphics and sound than its competitors, and the promise to release a compatible keyboard that would turn the system into a home computer ("Play games and balance your checkbook!"), Mattel set its sights on taking down the "invincible" Atari 2600. They got off to a good start, selling out the first production run of 200,000 Intellivision units quickly.

Many people bought an Intellivision with plans to turn it into a home computer when the keyboard was released. There was a huge marketing campaign behind this (one-third of the back of the Intellivision box was dedicated to the "Under Development" keyboard), but months and then years passed without the keyboard being released. actually, it was released in a few test markets in late '81, but the price was too high and the initial reaction poor. So in 1982, Mattel scrapped plans for the infamous keyboard, but later (due to government pressure), they had to make a computer add-on anyway.
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Wednesday, April 7, 2010

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Video Game Consoles (1970-1976)

Tuesday, April 6, 2010

Magnavox Odyssey

Magnavox Odyssey
Released in 1972
The Magnavox Odyssey is the first home video game console, predating the Atari PONG home consoles by three years. The Odyssey was designed by Ralph Baer, who had a working prototype finished by 1968. This prototype is affectionately known as the "Brown Box" to classic video game hobbyists. Unlike most video game consoles, the Odyssey is analog rather than digital, which makes its invention all the more amazing in spite of its rather crude graphics and controller responsiveness. Also, unlike any conventional console today, this system was powered by batteries. The Odyssey and its variants also lack sound capability (hence a silent console), which was not uncommon in early PONG systems of that era.

The Odyssey was released in May 1972. While it did not perform badly, it did not take long before it succumbed to poor marketing by Magnavox retail chains. One of their mistakes was misleading consumers into believing that the Odyssey would work only on Magnavox televisions. It did, however, prove that consoles for the home could be designed.




Atari PONG

Atari PONG
Released in 1975
In 1973, after the success of the original PONG coin-op, an Atari engineer by the name of Harold Lee came up with the idea of a home PONG unit. Since the PONG coin-op that Alan Alcorn designed was nothing more than the game board connected to an actual television set, he thought it would be possible to scale it down a bit and modify it for use at home. This would be a new direction for the fledgling Atari consumer electronics. If they could pull it off, they would be one of the pioneers of using high tech custom integrated circuits in the consumer industry.

In 1975 it was decided Sears would sell PONG under it's own specially created Tele-Games label, and production was initially projected at 50,000 units. This was soon raised to 150,000 for the 1975 Christmass season. Atari agreed to give Sears exclusive rights for the following year, and would continue to make custom Tele-Games versions for any future consoles. This was the beginning of a long relationship between Atari and Sears, which would continue even after Nolan Bushnell sold Atari to Warner.



Magnavox Odyssey 100

Magnavox Odyssey 100
Released in 1975
The Odyssey 100 was an analog system which used four Texas Instruments chips. It did not use cartridges and played two games: TENNIS and HOCKEY. A simple switch selected the games, and the system was either powered by six batteries, or by an AC adaptor (such power supplies were widely used by other systems).

The Odyssey 100 was very basic and didn't have the common features of the million-seller PONG systems of the next years. The knobs were fixed: there were no detachable controllers yet. There was no digital on-screen scoring: the players marked their score using two little plastic cursors on the system. The serve couldn't be changed: it was automatic. This could seem strange compared to the first Atari PONG systems which already had digital on-screen scoring. In fact, this was just a question of technology. On-screen scoring would have required additional components, which would have increased the cost of the system. Nevertheless, on-screen scoring was added in later systems although the first attempts used archaic graphics. The first Magnavox system to offer digital on-screen was the Odyssey 300 in 1976.



Magnavox Odyssey 200

Magnavox Odyssey 200
Released in 1975
Still in 1975, Magnavox released an improved version of the Odyssey 100: the Odyssey 200. It was same as the Odyssey 100 but with two additional chips from Texas Instruments, which added a third game called SMASH and some on-screen scoring. The Odyssey 200 could be played by two or four players (first system to offer this feature), and displayed very basic on-screen scoring using small rectangles (it still had the two plastic cursors to record the scores). Each time a player marked a point, his white rectangle would shift on the right. The winner was obviously the first whose rectangle would reach the rightmost position on the screen. Although the scores were not yet digital, the Odyssey 200 remained more advanced than the first home version of Atari PONG because it played three different games for two or four players.

1975 marked the beginning of a long history. Both Atari and Magnavox released their systems, and more advanced ones were to come.



Atari Super PONG

Atari Super PONG
Released in 1976
Atari's sales of the Home PONG console were phenomenal to put it mildly. Atari would continue to cash in of the PONG franchise by releasing yet another home version of one of its arcade game assets. This time it would be Super PONG. Now home players could select for 4 different variations of PONG games to delight and entertain them for countless hours.

Meanwhile numerous knock-off PONG-type consoles were hitting the market. However, because of Atari's now well known presence in the coin-op market, its name recognition helped it stand out. Also Atari's unusual Pedestal design helped Atari stand out in the Sears Retail Stores as well as other stores who were now carrying Atari products.

When compared to the plethora of bland and boxy "Me-Too" consoles by so many other companies, the Atari PONG line of consoles simply stood out. Atari's consoles had eye catching rainbow colors and a deep and ear catching PONG sound from their built in speaker. Most other consoles were still far behind playing catch up with Black & White displays, flimsy controllers and some even without sound.



Wonder Wizard 7702

Wonder Wizard 7702
Released in 1976
The Wonder Wizard Model 7702 was sold in 1976 and contains a Magnavox Odyssey 300 circuit board housed into a derivate of the 1972 Odyssey case. The bottom part of the case is identical, only the top differs and was made in two versions: one with silver knobs and woodgrain only in the section containing the "Wonder Wizard" name, and one (as pictured) with black knobs and woodgrain everywhere.

Like Odyssey 300, this system used a 3-position switch to choose one of three predefined combinations of difficulties, avoiding the need to change the ball speed, ball angle and bat size separately. Few systems used this design and most others used individual skill level switches.



Coleco Telstar

Coleco Telstar
Released in 1976
Telstar, Coleco's first video game system, was released in 1976 and played only three games with three difficulty levels. It was the first system to use GI's AY-3-8500 chip and was a real success: over a million units were sold.

The AY-3-8500 chip played six games with more difficulty levels, and the games could also be played in color. It was pretty obvious that Coleco would release more systems. At least 15 different games were released in two years with the only differences between the "pong" systems being the number of games, the way the difficulty levels were used, and the type of pictured (color or black and white).

An amazing detail is the way Coleco packed their video game systems, they were sold partially assembled. The systems were electronically ready to play, but the users had to put on the knobs and stick the decorative stickers on the plastic case. So far, only Coleco is known to have released their systems this way. It is believed that this was done to save on assembling costs.



Coleco Telstar Classic

Coleco Telstar Classic
Released in 1976
The Telstar video game console produced by Coleco first went on sale in 1976. It was a video tennis clone similar to Pong. With a price of $50, budget minded consumers loved it. Coleco sold over 1,000,000 units in 1976.

Released the same year as the original Telstar, the Telstar Classic unit was essentially the same as the Telstar. It simply added a classic 1970's wood grain case to it. This unit allowed 3 games (Tennis, Hockey, Handball) and 3 different skill levels.

In the Christmas season of 1977, nine new designs of the Telstar were released, each of them doing virtually the same thing. It was labeled "Video Sports" with four different games, all of them PONG clones. During it's life span, Coleco had produced about nine different variations of their machine and tossed about one million 'obsolete' machines.



Magnavox Odyssey 300

Magnavox Odyssey 300
Released in 1976
Magnavox used several Texas Instruments chips, each having a special function (collision detection, on-screen scoring, etc). Atari had the advantage of using the first chips often called "PONG in a chip", but the chips were not available to other manufacturers. Each different Atari system used a special chip. Of course, a few discrete components interfaced the chip to the system (video modulator, player controls, etc). These chips replaced most of the numerous components used in analog and digital systems. Although Atari chips were a smart design, the idea of integrating complex circuits into a single chip was a common idea at that time, and other video game manufacturers would soon release their own video game chips.

Magnavox continued with the Odyssey 300 in 1976, which was one of the first system to use a single game chip containing the major circuitry of a PONG system (after the 1975 Atari PONG system).



Magnavox Odyssey 400

Magnavox Odyssey 400
Released in 1976
Still in 1976, Magnavox released the Odyssey 400. It played the same games than the Odyssey 200 and used an additional Texas Instruments chip to display digital on-screen scoring (it was the first analog Odyssey system to display digital on-screen scoring). On-screen scoring was quite well designed. As a matter of fact, the scores were large and were only shown when the ball was lost, and a large 'W' letter was displayed on the winner's side when the games were over.

Like the Odyssey 100 and 200, the Odyssey 400 used the same three knobs to move the bats and control the "English" effect on the ball.



Magnavox Odyssey 500

Magnavox Odyssey 500
Released in 1976
The Odyssey 500 was also released in 1976, and was very advanced for that time considering the technology used. It was in fact the only system of its kind. As a matter of fact, the white paddles representing the players were replaced by simple color graphics: two tennis players with their rackets (TENNIS game), two squash players (SQUASH), or two hockey players holding their sticks (HOCKEY).

Magnavox released the Odyssey 2000, 3000 and 4000 in 1977. The Odyssey 5000 was planned but never released. It was designed to play 24 games (7 different types) for two or four players. The Odyssey 4000 was the last PONG system released by Magnavox.



Fairchild Channel F

Fairchild Channel F
Released in 1976
The Channel F was the first programmable video game system, having plug-in cartridges containing ROM and microprocessor code rather than dedicated circuits. Not a very popular or entertaining system, it was nonetheless important at the time for having a number of original features which were copied by later more successful systems.

Fairchild released twenty-six different cartridges for the system, with up to four games being on each cartridge. The games included sports, such as Hockey, Tennis and Baseball, educational, such as Maths Quiz, board games, such as Checkers, and shooting games, such as Space War. The cartridges had labels that contained the game instructions on them and each were given a sequential number. In this respect Fairchild started a trend in trying to boost game sales by numbering them and so appealing to consumers who wanted to complete their collection.

The Channel F console's popularity lowered when the Atari released their VCS in 1977 as the VCS had much better graphics, games and sound.



RCA Studio II

RCA Studio II
Released in 1976
RCA could not accept the fact that they let the Odyssey slip through there fingers (Ralph Baer the designer of Odyssey approached RCA with the deal first), and into the hands of there TV rival Magnavox. The RCA Studio II was their answer to the Magnavox Odyssey. Released in 1976 a few months after the release of the Fairchild Channel F, it would have been the first programmable console (Fairchild beat them to the release gate).

The console was doomed from the start. The lack of a color display and control paddles made the unit old and dated. With only 8 games released, the Studio II suffered the same fate as Channel F. Overshadowed and rendered obsolete by the Atari VCS / 2600

The RCA Studio II should have been a color console, a few games were designed for color, but the video output of the console was black & white. A Studio II clone released in the UK called The Sheen M1200 was released in 1978, and produced PAL color with RCA Studio II games and was a more successful unit.
READ MORE - Video Game Consoles (1970-1976)

Video Game Consoles (1980-1982)

Monday, April 5, 2010

Vectrex

Vectrex
Released in 1982
The Vectrex is an 8-bit video game console developed by General Consumer Electric (GCE) and later bought by Milton Bradley Company. The Vectrex is unique in that it utilized vector graphics drawn on a monitor that was integrated in the console; no other console before or after the Vectrex had a comparable configuration, and no other non-portable game console had a monitor of its own (integrated). It was released in November 1982 at a retail price of $199. As the video game market declined and then crashed, the Vectrex exited the market in early 1984.

Unlike other video game consoles which connected to TVs to display raster graphics, the Vectrex included its own monitor which displayed vector graphics. The monochrome Vectrex used overlays to give the illusion of color, and also to reduce the severity of flickering caused by the vector monitor. At the time many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games like Space Wars and Armor Attack. The system even contained a built in game, the Asteroids-like Minestorm.



Atari 5200

Atari 5200
Released in 1982
The Atari 5200 is a video game console introduced in 1982 by Atari. It was created to compete with the Mattel Intellivision, but it also competed with the Colecovision shortly after the 5200's release. In some ways, it was both technologically superior and more cost efficient than any console available at that time.

The Atari 5200 was in essence an Atari 400 computer without a keyboard. This made for a powerful, proven design which Atari could quickly bring to market. The system featured many innovations like the first automatic TV switch box, allowing it to automatically switch from regular TV viewing to the game system signal when the system was activated.

The initial release of the system featured four controller ports, where all other systems of the day had only two ports. The system also featured a revolutionary new controller with an analog joystick, numeric keypad, two fire buttons on both sides of the controller and game function keys for Start, Pause, and Reset.



Emerson Arcadia 2001

Emerson Arcadia 2001
Released in 1982
In 1982, the computer electronics company, Emerson, jumped into the gaming world. They released the Arcadia 2001, a small cartridge-based system.The Arcadia 2001 controllers are similar in design to the Intellivison or Colecovision, with a numeric keypad, a joystick, and two side buttons.

Emerson Arcadia 2001 was supposed to be the Atari 2600 killer. A great console with great games. Unfortunately they fell prey to complete lack of third party development, and the lack of Arcade game titles. Similar to other consoles before it, they were forced to release arcade clones.

The system didn't grasp much attention, and soon found it's way to the bargain bin at the cost of $99. The release of the Colecovision months later sealed the Arcadia's fate. The Emerson Arcadia 2001 died after only a year and a half with 35 game releases. Most never recall it existed.



Colecovision

Colecovision
Released in 1982
The Colecovision is Coleco's third generation video game console, released in August 1982. It offered arcade-like graphics and controllers, and an initial catalog of 12 titles, with 10 more promised titles on the way. All told, approximately 170 titles were released on plug-in cartridges during its lifetime. The controller was a flat joystick, two side buttons, and a number-pad, which allowed the user to put inserts for customized buttons. The majority of titles in its catalog were conversions from coin-operated arcade games. The ColecoVision introduced two new concepts to the home video game industry - the ability to expand the hardware system, and the ability to play other video game system games.

By Christmas of 1982, Coleco had sold 500,000 units, mainly on the strength of its bundled games. While Atari's fortune had risen on the popularity of Space Invaders, Colecovision was the first console to feature the hit Donkey Kong, by Nintendo. The Colecovision's main competitor in the next-generation console space was the arguably more advanced but less commercially successful Atari 5200.



Coleco Gemini

Coleco Gemini
Released in 1982
In 1982, Coleco released Expansion Module #1 for its Colecovision video game system using off-the-shelf components. Atari sued Coleco for patent infringement, however a court ruled that since Coleco used off-the-shelf components and not the same components found inside an Atari 2600, the Expansion Module #1 did not infringe on Atari's patents for the 2600. With this ruling, Coleco decided to make a stand-alone Atari 2600 clone and named it the Gemini.

The main difference between the Coleco Gemini and the Atari 2600 is the controller design. The Coleco Gemini controllers featured an 8-way joystick and a 270-degree paddle on the same controller (the joystick was at the top of the controller, and the paddle was at the bottom of the controller). Unfortunately, if one wanted to play the Atari 2600 game Warlords in 4 player mode, 2 sets of Atari-made paddles were required, and one set of Atari-made paddles was required for 2 player paddle games.



Mattel Intellivision II

Mattel Intellivision II
Released in 1982
Shortly after the Intellivision I released nationwide in the United States, Mattel followed up with the new updated Intellivision II unit in 1982. The product retailed for $99.99 USD and showed a few marked improvements. In order to cut costs Mattel featured 16 position removable joysticks on their 'new' system. A LED light was implemented to show owners when the system was on or off, since this was a difficulty with the Intellivision I unit. The power button functioned also as a reset switch and must be held for 5 seconds before the power will shut off, otherwise just pressing it will reset the system.

If the game was not in play the screen would go dark after five minutes in order to prevent burn in. To further reduce burn in, the Intellivision II Owner's Manual states that you should play the system using low contrast levels on your TV anyhow. To set the game on pause, you must simultaneously press 1 + 9 on the control pad. The system caused problems when running certain Coleco brand games such as Donkey Kong, Mouse Trap, and Carnival.
READ MORE - Video Game Consoles (1980-1982)

Video Game Consoles (1990-1993)

Sunday, April 4, 2010

Sega Master System II

Sega Master System II
Released in 1990
In 1990, Sega was having success with its Sega Mega Drive/Sega Genesis and as a result took back the rights from Tonka for the SMS. They designed the Sega Master System II, a newer console which was smaller and sleeker but which, to keep production costs low, lacked the reset button and card slot of the original. Sega did everything in its power to market the system, but nothing came out of it.

By 1992, the Master System's sales were virtually nonexistent in North America and production ceased. Sales were poor in Japan as well, due to the dominance of the main competitor from Nintendo, the Nintendo Family Computer.

The Sega Master System is still being produced in Brazil. The latest version is the "Master System III Collection". It uses the same design as the North American Master System II (Master System III in Brazil), but is white and comes in two versions: one with 74 games built-in and another with 105 games built-in on an internal ROM. But in Brazil it's hard to find the 3D Goggles, the Light Phaser Pistol and even the cartridge, leaving Brazilians only with the built-in games.



SNK NEO-GEO (AES)

SNK NEO-GEO (AES)
Released in 1990
Shin Nihon Kikaku (SNK) first ventured into the arcade market in 1989 and was successful with its unique 2D arcade machine, which was powered by an impressive custom graphics processor, 68000 and Z80 CPUs and offered 330Mbit ROM storage space. This arcade version was known as MVS, or Multi-Video Output and allowed 1 of 6 games to be loaded at any time. The Neo Geo AES (Advanced Entertainment System) was a home version of the Neo Geo MVS and played the exact same games as the ones in the arcades. In fact, even memory cards could be switched between the two, allowing players to save their progress on one machine and load it on the other.

The major weakness of the Neo Geo AES was the high price tag on the cartridges. Most games sold for about $200! The console itself was also fairly expensive, retailing at $650. Its arcade-style joystick and excellent arcade ports made it a very attractive console. A Multi-Link cable was released for the Neo Geo AES that allowed two Neo Geos to be connected together and be played on two separate televisions.



Super Nintendo Entertainment System (SNES)

Super Nintendo Entertainment System (SNES)
Released in 1991
The Super Nintendo Entertainment System was Nintendo's second home console, following the Nintendo Entertainment System (often abbreviated to NES, released as the Famicom in Japan). Whereas the earlier system had struggled in Europe and large parts of Asia the SNES proved to be a global success, albeit one that could not match its predecessor's popularity in South East Asia and North America - due in part to increased competition from Sega's Mega Drive console (released in North America as the Genesis). Despite its relatively late start, the SNES became the best selling console of the 16-bit era but only after its competitor Sega had pulled out of the 16-bit market to focus on its 32-bit next generation console.

Nintendo released the Super Nintendo Entertainment System which initially sold for a price of $200. The North American package included the game Super Mario World. The SNES was released in the United Kingdom and Ireland in April 1992 for £150, with a German release following a few weeks later. The PAL versions of the console looked identical to the Japanese Super Famicom, except for labelling.



NEC TurboDuo

NEC TurboDuo
Released in 1992
In 1992 TTi (Turbo Technologies Inc.) released the TurboDuo, the North American version of the Japanese Duo. The system combined the TurboGrafx-16 and an enhanced version of the CD-ROM drive (the "Super CD-ROM²") into a single unit. The system could play audio CDs, CD+Gs, CD-ROM2 and Super CD games as well as standard HuCards. The Super System Card required for some games when using the original CD add-on as well as some of the Japanese variants of the TurboGrafx was built in to the Duo rather than requiring the card to be inserted at all times when playing CD games. The original pack-in for the Turbo Duo included the system, one control pad, an AC adapter, RCA cables, Ys book I & II a CD-ROM2 title, a Super CD disc including Bonk's Adventure, Bonk's Revenge, Gates of Thunder and a secret version of Bomberman accessible via an easter egg. The system was also packaged with one random HuCard game which varied from system to system (note: Actually, Dungeon Explorer was the original HuCard pack-in for TurboDuo, although many titles were eventually used, such as IREM's Ninja Spirit and NAMCO's Final Lap Twin and then eventually a random pick).



Sega CD for Genesis

Sega CD for Genesis
Released in 1992
The Sega CD had been announced at the Chicago CES on November 1992. Early reports had suggested that hardware in the system would allow it to display more on screen colors (from a larger palette) than the Sega Genesis or the Super Nintendo, which was an important technical concern for consumers.

In the end, the Sega CD failed to convince North American gamers, mostly due to the cost of the console, and the lack of any hardware advancements. There just was not enough value for the price. Moreover, the game experience was little improved.

The single speed CD drive added load times to all games, and the 64-color graphics and underpowered processor (for video rendering) made full-motion games look terrible. One particularly infamous example of this came in the form of the Mortal Kombat CD, which was widely criticized due to certain moves, particularly the games popular "fatalities", that would not perform until after a notable lag between the execution of the move and its actual on screen animation.



Panasonic 3DO Interactive

Panasonic 3DO Interactive
Released in 1993
The 3DO was a concept. "Create the blueprints for a next-generation, 32-bit, do-it-all, set-top system that is fully upgradeable and license the actual hardware manufacturing to some of the world's largest electronics manufacturers." That's the 3DO. Trip Hawkins, founder of the 3DO company, joined forces with RJ Mical and Dave Needle to create the most innovative system of the '90s. The 3DO was originally designed to be the next step in home entertainment: Audi-o, vide-o, 3D-O. The creators hoped it would become as common as the VCR and as fun and entertaining as a TV, VCR, CD player, video game system and computer combined. The idea was sound. Unfortunately, the execution of the idea was not.

Many companies obtained licenses to produce 3DO systems, including Goldstar, Sanyo, Samsung, AT&T, Creative Labs and the world's largest electronics company, Matsushita/Panasonic. With the idea that the 3DO was to become a multi functional part of everyone's home entertainment centers, the unit was released in 1993 with an MSRP of $700.



Atari Jaguar

Atari Jaguar
Released in 1993
Competing with Sega and Nintendo's 16-bit consoles, the Jaguar was said to be 64-bit. Back then, bit width was a big deal in the gaming industry, just as polygon-pushing power is today. The Jaguar did not work off of a solitary 64-bit processor, but instead it had a collection of processors with bus widths ranging from 16 to 64 bits. The bit width of the Jaguar is still a source of considerable debate today, but consensus exists among those who are familiar with the system hardware that, because Jaguar's main data bus and some of the processors are 64-bit, the entire system can be considered 64 bit. It would otherwise be considered a 32-bit console.

Nonetheless, it was technically superior to the leading 16-bit consoles at the time. Unfortunately, this last ditch effort by Atari to find room in the console market failed. A relatively small number of games were developed for the system, but Atari pulled the plug altogether in 1996.



Nintendo Entertainment System (NES) Model 2

Nintendo Entertainment System (NES) Model 2
Released in 1993
In 1993, Nintendo released a top loading NES model 2. This newer model was scaled down to nearly half the size of the original. The case was a sleeker design (Like a smoother Famicom). The cartridge port was more stable, and used eject & power buttons similar to it's successor the SuperNES. Even the controller had the "bone-like" shape of the SuperNES. This new model sold for $45. The cheaper price came at the loss of the original model's interface and A/V output ports. Nintendo dropped support for this new model a year later. Today, it's a collectors item.

Nintendo's success introduced some of the most interesting accessories and conversions. Who could forget the "Power Glove", and "Rob the Robot". Nintendo slapped "NES-like" hardware into an Arcade cabinet and released Nintendo Playchoice to arcades everywhere. In Japan they released a disk drive accessory that allowed gamers to download games from vending machines onto a disk.
READ MORE - Video Game Consoles (1990-1993)